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	<title>Comments on: Creative Version Control</title>
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	<link>http://fanzter.com/blog/2010/01/25/creative-version-control/</link>
	<description>Fanzter is a software development company with a simple mission: to create the world&#039;s best consumer Internet products. This is where the Fanzter team posts company updates, talks about new products, and keeps you up-to-date about our company.</description>
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		<title>By: Aaron Weyenberg</title>
		<link>http://fanzter.com/blog/2010/01/25/creative-version-control/comment-page-1/#comment-186</link>
		<dc:creator>Aaron Weyenberg</dc:creator>
		<pubDate>Tue, 26 Jan 2010 15:46:15 +0000</pubDate>
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		<description>I wasn&#039;t a fan at all at first, but it has grown on me quite a bit.

As far as art source, I&#039;m not sure I&#039;d go with Git over the other products I mentioned. For CSS, static templates, Flash code, etc, yes I would recommend trying it. 

However, the challenge will be getting them to 1) learn the core concepts of Git and the commands and 2) being faithful to it.

I once led an initiative to get designers in a larger company to adopt version control (Perforce) for Flash projects, but it didn&#039;t take. The idea of checking out ActionScript code and committing changes was too much for them, even with Perforce&#039;s elegant GUI tool. The urge to work with no one else in mind was too strong. I suspect the issue would be even more pronounced with Git, given it&#039;s higher geek factor.

I&#039;m interested in hearing any other accounts of VC adoption among creative teams.</description>
		<content:encoded><![CDATA[<p>I wasn&#8217;t a fan at all at first, but it has grown on me quite a bit.</p>
<p>As far as art source, I&#8217;m not sure I&#8217;d go with Git over the other products I mentioned. For CSS, static templates, Flash code, etc, yes I would recommend trying it. </p>
<p>However, the challenge will be getting them to 1) learn the core concepts of Git and the commands and 2) being faithful to it.</p>
<p>I once led an initiative to get designers in a larger company to adopt version control (Perforce) for Flash projects, but it didn&#8217;t take. The idea of checking out ActionScript code and committing changes was too much for them, even with Perforce&#8217;s elegant GUI tool. The urge to work with no one else in mind was too strong. I suspect the issue would be even more pronounced with Git, given it&#8217;s higher geek factor.</p>
<p>I&#8217;m interested in hearing any other accounts of VC adoption among creative teams.</p>
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		<title>By: Mike Wray</title>
		<link>http://fanzter.com/blog/2010/01/25/creative-version-control/comment-page-1/#comment-184</link>
		<dc:creator>Mike Wray</dc:creator>
		<pubDate>Mon, 25 Jan 2010 22:30:23 +0000</pubDate>
		<guid isPermaLink="false">http://fanzter.com/blog/?p=477#comment-184</guid>
		<description>Great post Aaron. So are you a fan of Git at this point? Do you recommend that designers in other companies with developers who use Git adopt it as well?</description>
		<content:encoded><![CDATA[<p>Great post Aaron. So are you a fan of Git at this point? Do you recommend that designers in other companies with developers who use Git adopt it as well?</p>
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